Mindustry
Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit