Pocket Rogues: Ultimate
GENERATION] - Added a new Ambush - Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) - Added a new type of altar - Altar of Speed - Significantly reduced the maximum size of floors generated for the Lost Tomb - Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest - Maimed Wolfs now appear in the Catacombs after floor 15 [ITEMS] - Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor [BALANCE] - When cleansing a corrupted altar, there is a chance that several enemies will appear at once - Bosses, mini-bosses, and all chests now drop significantly more gold - Reduced the influence of the character's level and Guild level on the level of generated monsters - Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level - Reduced the base defense stat for all monster champions - Animated creatures now shoot more accurately at moving targets - Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) - Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced - Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage [MISC] - Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features - Added animations for Witches and all types of Orcs - Improved impact when creatures take damage - The camera will zoom out if the targeted enemy is too far away - Power attacks now deal double damage to chests and other destructible objects - Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor - Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) - Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) - Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor - Reduced the camera zoom speed using the gamepad stick - Movement speed on the character stats screen is now displayed more accurately [FIXED] - Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game - Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative) - Pandemonium did not increase the maximum number of summonable creatures - If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor - In the Borderlands, black lines could appear at the edges of floor tiles - Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison) - Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up - The Skeleton Giant ignored walls and other obstacles in its line of sight