
Pocket Rogues: Ultimate
GENERATION] - Added 15 new rooms for the Catacombs - Added 2 new rooms for the Rat's Nest - Reworked some old rooms in the Catacombs and Prison [MISC] - Added a new pet – Porcupine (available only in the Ultimate version) - Liches and Archliches are now animated - The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use - Ratmen tents can now be destroyed - The appearance of item and pet slots in the shop on the character selection screen has been updated - Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction - When starting a new game, the language will be selected automatically if the system language matches one of the supported languages - When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) - The loading screen now remains visible until the floor is generated, instead of freezing on a black screen - Updated the icon sizes of many creatures in the Bestiary - Added a text hint on the account creation screen explaining its purpose - When trying to save or load a game from the cloud, the login window will appear if the player is not logged in - Optimized the "Darkening Screen Edges" setting [BALANCE] - The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation - The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed - The poisoning effect near the poison river in the Catacombs has been weakened - Damage from poison and bleeding can no longer be critical - Killing summoned creatures no longer grants experience and gold [FIXED] - If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu - Ratmen will no longer "shine through" their tents - The damage of the weapon in the Berserker's off-hand was calculated incorrectly - Killing a single monster could sometimes be counted twice in the Bestiary - Sometimes, it was impossible to start a new game when using a gamepad - The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage