Pocket Rogues: Ultimate
The game has been updated with a Brazilian Portuguese localization [ITEMS] - A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) - A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill - A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Frenzy) - A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) - New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element [GAMEPLAY] - Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage - Each dash reduces the duration of the "Burn" effect by 2 seconds [BALANCE] - The damage type of all daggers is now piercing instead of slashing - While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one - The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped - The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value - The selling price of all rings and passive items has been significantly increased - The effectiveness of all passive items with numerical effects has been significantly reduced - Explosive creatures will no longer explode upon death if affected by "Freeze" - The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect - The resistance to petrification for all Trolls has been significantly reduced [MISC] - The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices - Characters using skills like bow or crossbow shooting will now equip the corresponding weapon - The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration - After leaving the water, only humanoids will leave wet footprints - Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas - The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) - The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction - Text has been improved and translations corrected in many places [FIXED] - The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest - In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load - When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon - HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration - Characters will no longer take damage if HP regeneration is negative - If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly